After character generation is over it's a different story, but never DURING character generation. When making a new character I NEVER have players simply "acquire" an advanced skill. A good sample of this is in character generation. I suppose my entire philosophy about gaming is about empowering the players to feel like they're living up to what they wish there character could be. Sometimes you've got to go with your first choice because it's the right choice. I thought the player would feel cheated if they got "someone else's" stuff. And the horse? Unless the issue is purely about money, no one is really breaking the game with a warhorse since almost everything tends to happen indoors.īy the way, the "Trusty Horse" was my first choice but it says it is exclusive to the Outrider. Again, the extra fortune has very little affect upon the game in the long run but the players love it. If they don't want pistols, they can then take a superior weapon. Giving them away for free to someone who actually bought a $50 boxed set is a nice reward that has no real affect on the balance of the game. I find players get annoyed having to pay for the "coolness factor" of pistols only to learn that it doesn't really translate to being very awesome. For example, a pair of pistols seems pretty awesome, but pistols simply aren't that good (rules-wise). Money is fairly liquid in my games, but availability of items is another issue. Is there such a thing as an "heirloom item" that I might come in conflict with rules-wise?Īs to the money issue, I don't fret over that. does it have any special rules or is it effectively the same as putting a rune on armor or weapons? What's the difference?Īs for the other rune stuff: so they can choose any rune from the list I see in fantasy grounds? Also, by saying "heirloom item" I figured I would be giving them a superior item just so things made sense (I didn't know runes HAD to be on superior items).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |